Essays about: "Biofeedback"
Showing result 1 - 5 of 22 essays containing the word Biofeedback.
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1. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame
University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetikAbstract : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. READ MORE
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2. Using a bio-metric feedback device to enhance player experience in horror games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. READ MORE
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3. Development of an interactive seriousgame for stress relief during flights
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Airway travel is an easy and accessible form of transportation that allows billions of people to travel the world each year. Many passengers are however not perfectly comfortable on flights, with stressful flight-related anxieties or phobias being common. READ MORE
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4. Using EEG in neurofeedbacktraining to decrease visual motionsensitivity and motion-sickness
University essay from KTH/Skolan för kemi, bioteknologi och hälsa (CBH)Abstract : Patients who suffer from motion-sickness, visual vertigo and other conditions relating to visual hypersensitivity will often feel dizzy when exposed to rapid visual motion or cluttered fields-of-view. Previous studies indicate that attentiveness to these stimuli influence the intensity of discomfort for these individuals, which suggests that mentally ignoring visual stimuli might help make them more tolerable. READ MORE
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5. The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : This thesis explores the use of heart rate as a biofeedback game mechanic control in combination with physical movement in a Virtual reality (VR) environment using either teleportation, or a VR treadmill. A literature review, surveys, expert interviews, semi-structured interviews and a VR prototype were created. READ MORE