Essays about: "Compiler"
Showing result 1 - 5 of 236 essays containing the word Compiler.
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1. Towards Performance Evaluation and Future Applications of eBPF
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Extended Berkeley Packet Filter (eBPF) is an instruction set and an execution environment inside the Linux kernel. eBPF improves flexibility for data processing and is realized via a virtual machine featuring both a Just-In-Time (JIT) compiler and an interpreter running in the kernel. READ MORE
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2. Agda on Raspberry Pi
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This thesis presents an Agda-to-C compiler targeting the Raspberry Pi Pico microcontroller. The compiler implementation includes an unusual choice of run-time algorithm, a Foreign Function Interface generator, and surprisingly little boilerplate code... READ MORE
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3. Front-end of a Debugger for Compiled Programs in Haskell
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : There are debugging tools available for Haskell programs today, but despite providing help for developers, these tools are not widely used in the Haskell community. Current debugging tools for Haskell have different kinds of limitations. This thesis will discuss the implementation of a new debugger with a graphical interface. READ MORE
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4. Investigating Methods to Accelerate the Solving Process of Errors and Warnings Generated by Kotlin Compilers
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : The efficiency of error messages that are generated from compilers is up to a debate by a lot of programmers. Some believe that by enhancing the error messages, it would be easier to handle errors faster. READ MORE
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5. Animation Graph
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. READ MORE