Essays about: "Computer- and videogames"

Showing result 1 - 5 of 6 essays containing the words Computer- and videogames.

  1. 1. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Leshan Wang; [2023]
    Keywords : loudness; loudness standard; game audio; immersion; audio design; dynamic range;

    Abstract : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. READ MORE

  2. 2. Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Simone Colombo; [2021]
    Keywords : CMC; IPA; MMO; Minecraft; server; situated; Minecraft; CMC; MMO; server; läge;

    Abstract : The present study investigated Computer-Mediated Communication (CMC) as situated phenomenonin Massive Multiplayer Online (MMO) servers. The popular videogame of Minecraft was chosen as a testbed to examine CMC within its simulated environment. Previous research on videogames explored CMC without considering the role of the server. READ MORE

  3. 3. Pixel art - The Medium of Limitation : A qualitative study on how experienced artists perceive the relationship between restrictions and creativity

    University essay from Umeå universitet/Institutionen för informatik

    Author : Gustav Samuelson; [2020]
    Keywords : Pixel art; digital art; retro games; design;

    Abstract : I den här studien undersöks huruvida den tekniskt obsoleta konstformen pixelgrafik, eller ”pixel art” fortfarande är ett relevant medium och vilka kvaliteter som gör det till ett självständigt praktiskt hantverk. I en kvalitativ studie intervjuas fyra erfarna pixel konstnärer om deras definitioner av ”pixel art” samt deras egen praktik. READ MORE

  4. 4. Online and Offline Gaming as Support for English Education in Swedish Upper Elementary Schools with Focus on Reading Comprehension Online and Offline Gaming as Support for English Education in Swedish Upper Elementary Schools with Focus on Reading Comprehension : A literature review about online and offline gaming as a resource for developing English reading comprehension in Swedish schools in year 4-6

    University essay from

    Author : Ida Sandin; [2015]
    Keywords : Computer- and videogames; reading comprehension in English; online gaming; integrating gaming in school;

    Abstract : The aim of this degree thesis is to see what research says about the use of computer and video games to support upper elementary pupils’ development in English reading comprehension in Swedish schools. Other goals are to see how online and offline gaming can be integrated in the Swedish schools and what attitudes teachers have towards gaming. READ MORE

  5. 5. Videogames and sustainability : how gaming actions can potentially contribute to less waste actions

    University essay from Lunds universitet/LUCSUS

    Author : Laura Calderon Pradilla; [2013]
    Keywords : waste management; videogames; platform; sustainability science; TORE model; attitudes; Social Sciences;

    Abstract : This thesis is based on the assumption that the challenge of waste management needs to be addressed within the sustainability framework where society takes part in the solution. People’s beliefs, attitudes and values are what, ultimately, make people behave the way they do. READ MORE