Essays about: "Console Gaming"
Showing result 1 - 5 of 13 essays containing the words Console Gaming.
-
1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE
-
2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE
-
3. Forensic Analysis of the Nintendo Switch
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : In this thesis, we did a forensic analysis of a Nintendo Switch gaming console. It is both a portable and a stationary device, which makes it so that it could contain valuable information about the usage of the console at home and elsewhere. READ MORE
-
4. An exploratory forensic analysis of the Xbox One S All Digital
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Gaming consoles’ relevance to the field of digital forensics has steadily been growing sincetheir presence in society has increased. Given how gaming platforms, such as the Xbox One,are produced for commercial interest, they are likely to be secured by use of proprietaryknowledge to safeguard personal data. READ MORE
-
5. Intellectual Property Rights and the Game Industry : Focusing on Copyright law
University essay from Uppsala universitet/Juridiska institutionenAbstract : This thesis looks at how copyright laws are used in the home console Gaming industry and, in particular, how these laws are used to capture the returns from Investment .Which can indirectly provide a stimulus to innovation. The relationship is evaluated in two selected markets: the United States (USA), the European Union. READ MORE