Essays about: "Cutscenes"
Showing result 1 - 5 of 6 essays containing the word Cutscenes.
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1. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE
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2. The Player’s Agency In Mystery Storytelling
University essay from Blekinge Tekniska HögskolaAbstract : Many games today lack the player’s agency in storytelling. This can be a sign of bad game design or just that the developers don’t want the player to miss any piece of the story, leading to the unfolding of narrative not being in the hands of the player. READ MORE
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3. Cultural Adaptation in Video Game Localization : An Analysis of Cutscene Scripts in Japanese and itsTranslation to English of the game Lost Judgement
University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärandeAbstract : Cultural adaptation and free translation strategies are more common to use within the field of video game localization although they are still not recommended too veruse in translation studies. Free translation strategies are commonly used invideo game localization to make video games ready for a targeted audience. READ MORE
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4. “Reading” Japanese Role-playing Games : On the Example of Atelier Shallie DX (2020)
University essay from Stockholms universitet/Avdelningen för japanskaAbstract : The Japanese role-playing games attract players worldwide. Though, this is not necessarily due to a fascination with Japanese culture. While considering recent research on video games in Japanese Studies, especially the monograph by Rachael Hutchinson, this thesis puts an emphasis on Game Studies, as represented by Espen Aarseth. READ MORE
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5. Game or watch : The effect of interactivity on arousal and immersion in horror game media
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The aim of the study was to determine if interactivity would affect how immersed and aroused the participants would become when exposed to horror media with different levels of interactivity. Two groups of participants were asked to either play or watch a virtual scenario. READ MORE