Essays about: "Digital Reality"
Showing result 1 - 5 of 291 essays containing the words Digital Reality.
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1. LEARNING AND COLLABORATION VIA DIGITAL COMMUNICATION TECHNOLOGIES IN ECOVILLAGES A Study on Learning in Ecovillage Communities of Practice and Affordances of Virtual Immersive Learning Environments
University essay from Institutionen för tillämpad informationsteknologiAbstract : Ecovillages are intentional residential communities aimed at improving human quality of life while protecting and regenerating the surrounding nature in order to create a more sustainable lifestyle based on cooperative culture and sharing (Dawson, 2006; GEN, n.d.b; Mychajluk, 2017). READ MORE
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2. Re-design and usability improvement of Arvue : an AR application displaying house models in their real context
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Building your own house may be the biggest decision and greatest investment of your life, which calls for an informed decision regarding the house design. However, two-dimensional drawings may lack external context and might, for untrained eyes, not communicate how the house will look on its intended site. READ MORE
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3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE
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4. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. READ MORE
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5. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE