Essays about: "Enjoyability"

Showing result 1 - 5 of 10 essays containing the word Enjoyability.

  1. 1. Escape Room Generator

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Erik Brink; Jonathan Hedén; Love Lindholm Lyckaro; Carl Manngård; Oscar Orava Kilberg; Lukas Martinsson; [2021-09-14]
    Keywords : escape rooms; generator; enjoyability; game design; accessibility; replayability;

    Abstract : Escape rooms are real-life games where groups of players usually find themselves trapped in a room and must escape before time runs out. To achieve this, puzzles of various types must be solved, mainly through deductive reasoning or by discovery of hidden clues. READ MORE

  2. 2. Gamers with the Purpose of Language Resource Acquisition : Personas and Scenarios for the players of Language Resourcing Games-With-A-Purpose

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Nikolaos Droutsas; [2021]
    Keywords : games with a purpose; crowdsourcing; persona-focused design; user experience design; natural language processing;

    Abstract : Ethical, cheap, and scalable, purposeful games leverage player entertainment to incentivise contributors in language resourcing. However, discourse is scarce around the enjoyability of these games, whose playerbases are divided between a tiny minority of reliable contributors and a vast majority of inconsistent contributors. READ MORE

  3. 3. Unknown Helper : Designing a discreet tutorial

    University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Author : Timothy Thompson; [2021]
    Keywords : virtual reality; tutorial; game flow;

    Abstract : I spelindustrin tävlar utvecklare och designers konstant om att skapa nästa stora spel. Det kräver kunskap, hårt arbete och spelare. Spelarna deltar frivilligt i spel utifrån motivationen att dom kanske kommer njuta av upplevelsen. READ MORE

  4. 4. An Explorative Study of Interaction with Tracked Objects in a Virtual Reality Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jonathan Golan; [2019]
    Keywords : Virtual Reality; Passive Haptics; Tangible Interaction; Digital Twin; Computer Vision; Marker Tracking;

    Abstract : In recent years, Internet enabled objects (Internet of Things) and their augmentation through virtual reality has become both technically possible and increasingly advanced. This paper explores how interaction between physical IoTs and their virtual and digital twins can be advanced. READ MORE

  5. 5. Designing a Mobile User Interface for Crowdsourced Verification of Datasets

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jonathan Rintala; Erik Skogetun; [2018]
    Keywords : data quality; verification of data; machine learning; HCI; usability; gamification; GDH; Kenya; rapid serial visual presentation;

    Abstract : During the last decade machine learning has spread rapidly in computer science and beyond, and a central issue for machine learning is data quality. This study was carried out in the intersection of business and Human-Computer Interaction, examining how an interface may be developed for crowdsourced verification of datasets. READ MORE