Essays about: "GUSTAV AXELSSON"
Found 5 essays containing the words GUSTAV AXELSSON.
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1. Sharpening the Lens: Exploring the Turnaround Process Based on Visibility of Underperformance in Swedish Schools : A multi- case study investigating if the turnaround process in Swedish schools depends on visible underperformance.
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : There is currently a gap in performance among Swedish schools. Statistics show some schools demonstrating great results, while others are facing significant challenges. This study focuses on schools that have been underperforming and managed to turn this negative trend around. READ MORE
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2. CEO Reputation and Goodwill Impairment Decisions
University essay from Göteborgs universitet/Företagsekonomiska institutionenAbstract : .... READ MORE
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3. Deadly Banquet Creating believable non-player characters
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : NPCs (non-player characters) in computer games are often very predictable and obviously artificial, which might be the result of developers devoting more resources to maintaining high-end graphics instead of creating believable NPCs. With the graphics available today already being very realistic, upgrading the AI (artificial intelligence) controlling the NPCs could be one way of creating a game that differs from the rest. READ MORE
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4. Bevattningseffektivitet i plantskoleproduktion : en begreppsdefinition och en jämförelse av bevattningssystem för buskproduktion i container
University essay from SLU/Dept. of Biosystems and Technology (from 130101)Abstract : Vid containerodling av buskar, i plantskola, är bevattning essentiellt för produktionen. Det finns flera olika typer av bevattningssystem, två vanliga system är droppbevattning och rampbevattning. READ MORE
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5. Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. READ MORE