Essays about: "Game Audio"

Showing result 1 - 5 of 73 essays containing the words Game Audio.

  1. 1. Animation Graph

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Jonathan Berg; [2023]
    Keywords : animation; graph; dataflow; game development;

    Abstract : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. READ MORE

  2. 2. Effectiveness of audio in games as a learning tool for improving memory retention

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Jonathan Arnfjell; Filip Hallberg; [2023]
    Keywords : Video Games; Education; Learning; Memory;

    Abstract : This thesis researches the impact of audio in video games as a tool for enhancing memorization through an experiment. Existing research has found that videogames have the potential to be used as learning tools, however there's a lack of research exploring what aspects of video games make them useful in a learning setting. READ MORE

  3. 3. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Viktor Jers; [2023]
    Keywords : audio technology; sound toys; user experience; fm synthesis;

    Abstract : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. READ MORE

  4. 4. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Leshan Wang; [2023]
    Keywords : loudness; loudness standard; game audio; immersion; audio design; dynamic range;

    Abstract : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. READ MORE

  5. 5. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Kristoffer Eriksson; [2023]
    Keywords : HRTF; Audio; Spatialization; Immersion; Soundscape;

    Abstract : With spatialized audio being tools for developers to enhance the experience  of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . READ MORE