Essays about: "Game Phases"
Showing result 1 - 5 of 23 essays containing the words Game Phases.
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1. Robotic Lawnmowers and Professional Golf Customers; Navigating Expectations for a Hole-in-One Experience : An exploratory case study that aims to establish the expectations in the customer purchase journey of robotizing a golf course to guide providers' strategic decisions
University essay from Jönköping University/Internationella HandelshögskolanAbstract : Background: Robotic lawnmowers are autonomous outdoor mobile robots designed to mow the lawn autonomously. The robotic lawnmower market is rapidly growing and constantly developing. READ MORE
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2. Digitalizing Football Referee Note-Taking
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Football is the world’s biggest sport, and every match requires a referee who is responsible for interpreting and enforcing the Laws of the Game. In Sweden, an area for improvement for referees is the user experience of the administration tool used to collect data about matches. READ MORE
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3. Designing a game exploring how other’s choices influence our own decisions : An interactive game adapted for in-flight entertainment systems
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Interactions with others can influence our decision-making, often without us being aware of it. There is a link between influence and decision-making, while, the extent to which other people's decisions influence our own is a multi-faceted and complex question considering our unique personalities and ways of thinking in different areas. READ MORE
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4. Towards a Data-Driven Football Playbook
University essay from KTH/Medicinteknik och hälsosystemAbstract : At a competitive level, football teams often have multiple matches per week. Thus, time can be a limited resource for match analysts tasked with analysing the performance of their team and its opponents. Increased availability of data in the field offers possibilities to automate processes to save time. READ MORE
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5. Applying gamification to raise awareness of an individual’s water consumption
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : Water is essential to life, but it is becoming inadequate, even in Europe. In central, western, and a few parts of northern and northeastern Europe, water availability is facing challenges due to the impacts of climate change. READ MORE