Essays about: "Game Physics"
Showing result 1 - 5 of 38 essays containing the words Game Physics.
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1. Potential Pass Networks
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Passes are the events that happen the most often in football. Therefore, it is important for scouting and situation analysis to recognize the most valuable passes in crucial situations. READ MORE
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2. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. READ MORE
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3. Moving in the dark : Mathematics of complex pedestrian flows
University essay from Karlstads universitet/Fakulteten för hälsa, natur- och teknikvetenskap (from 2013)Abstract : The field of mathematical modelling for pedestrian dynamics has attracted significant scientific attention, with various models proposed from perspectives such as kinetic theory, statistical mechanics, game theory and partial differential equations. Often such investigations are seen as being a part of a new branch of study in the domain of applied physics, called sociophysics. READ MORE
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4. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE
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5. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE