Essays about: "Gameful"

Found 5 essays containing the word Gameful.

  1. 1. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Yukun You; [2020]
    Keywords : gamification; sleep; mobile app; user engagement; SleepTown; digital technology; governmentality; surveillance; Actor-Network Theory; Social Sciences;

    Abstract : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. READ MORE

  2. 2. Gymification - Inducing Intrinsic Motivation through a Gamified Gym Application

    University essay from Högskolan i Jönköping/Internationella Handelshögskolan

    Author : Bastiaan Picone; Jan Mundorf; Gustav Davidsson; [2019]
    Keywords : Intrinsic Motivation; Gamification; Game Elements; Fitness; Gym; Self-Determination Theory;

    Abstract : Abstract Background:  Both the fitness and gamification industry are booming with no signs of slowing down in the near future. Gamified applications are entering the markets, attempting to induce gameful elements into tedious environments to enhance intrinsic motivation. READ MORE

  3. 3. Gameful learning through The Lens of Intrinsic Skill Atoms

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Jakob Bäcklund; [2016]
    Keywords : Gameful design; Gamification;

    Abstract : Creating applications and systems that effectively motivate users is very important both in business and education. Using design practises from game development in non- game settings to exploit its ability to engage players has become increasingly more popular in recent time to attract and encourage users. READ MORE

  4. 4. Gamification of in-house enterprise settings : A literature review

    University essay from Umeå universitet/Institutionen för informatik

    Author : Hedlund Hugo; [2015]
    Keywords : Gamification; gameful design; enterprise; business; literature review;

    Abstract : The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phenomena. Research on the subject is, however, disciplinarily dispersed and difficult to find. Further, there are no summary overviews of subject. READ MORE

  5. 5. A Gameful Quest to Make Second Language Acquisition Fun

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Erik Olov Mårten Andersson; [2015]
    Keywords : game design lenses; gamification; motivation; intrinsic motivation; skill; competence; challenge; flow; playcentric design; feedback; self-determination theory; second language acquisition; playtesting;

    Abstract : This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a system for conversation practice with the goal of creating a motivating and engaging experience. READ MORE