Essays about: "IT-personal"

Found 4 essays containing the word IT-personal.

  1. 1. Making it personal : Interrupting the status quo of game pedagogy

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Mio Jernström; [2023]
    Keywords : Personal game making; DIY; game pedagogy; self-expression;

    Abstract : Previous research into personal game making has found that few creators have any desire to join the game industry or monetize their works. Instead, they view their making as a form of playful self-expression where they can explore the boundaries of games. READ MORE

  2. 2. Change of Purpose - The effects of the Purpose Limitation Principle in the General Data Protection Regulation on Big Data Profiling

    University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Author : Hannes Westermann; [2018]
    Keywords : EU law; IT law; Artificial Intelligence; Big Data; Profiling; Big Data Profiling; Google; Facebook; GDPR; General Data Protection Regulation; Purpose Limitation; Further Use; Purpose Specification; Personal Data; Compatible Use; Machine Learning; Deep Learning; Law and Political Science;

    Abstract : Over the past few years, many companies have started to adopt Big Data technologies. Big Data is a method and technology that allows the collection and analysis of huge amounts of all kinds of data, mainly in digital form. Big Data can be used, for example, to create profiles of online shopping users to target ads. I call this Big Data Profiling. READ MORE

  3. 3. Making it personal in critical games to affect reflection and have a two-way dialogue

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Raya Dimitrova; [2018]
    Keywords : critical games; personal; social reflection; self reflection; self expression;

    Abstract : This thesis project explores the capacity of digital critical games when it comes to conveying socially relevant messages and making the player reflect on the real life outside of the game, with a specific interest in self-reflection. Starting with critical analyses of the vast field of existing online socially critical games, this research exploration continues with an empirical evaluation of selected few samples of such games by recruiting people to playtest them, followed by interviews. READ MORE

  4. 4. The impact of social networking technology on students

    University essay from Högskolan i Jönköping/IHH, Informatik

    Author : Diana Andreea Cailean; Kobra Sharifi; [2014]
    Keywords : CMC; SNS; Social networking systems; SNS apps; Social networking technology;

    Abstract : Social networking includes social networking sites (SNSs) as well as apps. The purpose of this thesis was to investigate the impact of social networking tech-nology on students. READ MORE