Essays about: "Non-Player Character"

Showing result 1 - 5 of 12 essays containing the words Non-Player Character.

  1. 1. Game Characters and Attachment : To what extent do interactions facilitate or promote the player’s attachment to a non-player character in a pet simulator game?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Nguyen Robertson; Derrick Young; [2023]
    Keywords : Interaction; attachment; feedback; pet simulator; interviews;

    Abstract : In this study, we attempt to test whether more mechanics cause players to become more attached to a simulated pet over time. In order to find this out, we created a pet simulator game, split it into four versions with different levels of interaction for the player, going from no interaction to three discrete interactions. READ MORE

  2. 2. How does the perceived personality traits affect a player's choice of non-player characters?

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Anran Bao; [2023]
    Keywords : non-player character design; player ’ s choice; Big Five; personality perception;

    Abstract : The personality traits of NPC characters are key elements in the complex interactions within games. This study, based on the Big Five personality theory, aims to explore how the perceived personality of NPC characters influences player choices. READ MORE

  3. 3. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nele Bonn; [2023]
    Keywords : Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE

  4. 4. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Yousra Ramdhana Jlali; [2022]
    Keywords : Artificial intelligence AI ; reinforcement learning RL ; imitation learning IL ; non-player character NPC ; deathmatch;

    Abstract : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. READ MORE

  5. 5. Asynchronous Dialogue System

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Keman Nguyen; Alfred Andersson; [2022]
    Keywords : Video Game; Dialogue System; Dialogue Graph; Game Dialogue; Unity; Interruption; Emotional Values;

    Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE