Essays about: "Oculus Rift"
Showing result 1 - 5 of 25 essays containing the words Oculus Rift.
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1. Six DOF tracking system based on smartphones internal sensors for standalone mobile VR
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Nowadays mid-range smartphones have enough computational power to run simultaneous location and mapping (SLAM) algorithms that, together with their onboard inertial sensors makes them capable of position and rotation tracking. Based on this, Google and Apple have released their own respective software development kits (SDKs) that allow smartphones to run augmented reality applications using six degrees of freedom tracking. READ MORE
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2. A comparison of interaction models in Virtual Reality using the HTC Vive
University essay from Blekinge Tekniska HögskolaAbstract : Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during the last few years. This is caused mainly by the release of the VR-headsets Oculus Rift [1] and HTC Vive [2] two years ago. As the field has grown from almost nothing in a short time there has not yet been much research done in all VR-related areas. READ MORE
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3. Analysis of 360° Video Viewing Behaviours
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : In this thesis we study users' viewing motions when watching 360° videos in order to provide information that can be used to optimize future view-dependent streaming protocols. More specifically, we develop an application that plays a sequence of 360° videos on an Oculus Rift Head Mounted Display and records the orientation and rotation velocity of the headset during playback. READ MORE
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4. Semi-automation of a spray painting robot
University essay from Lunds universitet/Institutionen för reglerteknikAbstract : Spray painting by hand is a strenuous task for the operator and his shoulder joints. Today this is how the procedure is done at the Metso Sweden AB factory in Trelleborg. READ MORE
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5. Key Factors for Feeling Present During a Music Experience in Virtual Reality Using 360° Video
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : This is a study on what factors are important for a user to feel present when watching a 360° video of a musical experience. This is of interest because experiences in VR are still under exploration. Some artists are trying to live stream their concerts in VR showing that music in VR is something that is of interest. READ MORE