Essays about: "Playfulness"

Showing result 1 - 5 of 61 essays containing the word Playfulness.

  1. 1. Playful Posters with AR : Exploring Playful Interactions with Pop Art Posters Through Augmented Reality (AR)

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Ebba Bolin; [2023]
    Keywords : Interaction Design; Posters; Augmented Reality AR ; Playful Interactions; Pop Art; Playfulness; Interactivity.;

    Abstract : This thesis aims to contribute to the field of interaction design practice by exploring how posters might offer playful interaction through augmented reality (AR). The project uses an experimental design process involving prototyping, user testing, and analysis to investigate playful interaction together with pop art posters and AR as a technology. READ MORE

  2. 2. Translating Vision into Action : A Design Toolkit for Facilitating Place Visioning Workshops in Placemaking

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Ninghan Tan; [2023]
    Keywords : Placemaking; Visioning; Participatory backcasting; Design toolkit; Workshop;

    Abstract : This thesis addresses the need for a practical toolkit to facilitate community participation in place visioning workshops, aiding placemakers in driving change in placemaking. By integrating the place visioning pathway into the participatory backcasting framework, the proposed adapted framework for place visioning consists of four activities: (1) Orientation - Define the current challenge of the place, (2) Visioning - Develop a future vision, (3) Backcasting - Propose actions to actualise the vision, and (4) Elaboration - Choose feasible actions to create an action plan. READ MORE

  3. 3. Art e miss

    University essay from Stockholms konstnärliga högskola/Institutionen för dans

    Author : Argyri Roula Samiotaki; [2023]
    Keywords : dance; fiction; tranformation; repetition; mythology; wild woman archetype;

    Abstract : The project of Art e miss is a moving practice and research, an embodied exploration of the wild woman archetype. The research is aiming to practice ways to mobilize one-female-self in situations of feeling restricted. It is about approaching ways of mobilizing oneself to act and transform situations and moments of friction. READ MORE

  4. 4. Work hard, play hard : A qualitative study about how playful office design affects employees' well-being

    University essay from Karlstads universitet/Handelshögskolan (from 2013)

    Author : Jacob Sardal; Linnéa Eneberg; [2023]
    Keywords : playfulness; servicescape; office design; employee well-being; Lekfullhet; servicescape; kontorsdesign; anställdas välmående;

    Abstract : The purpose of this thesis is to add to the understanding of how employees’ well-being isaffected by playful offices. The thesis is presenting theories and previous research, forinstance within the area of servicescape, office design, and employee well-being, and isanalyzing eventual connections to the empirical data collected. READ MORE

  5. 5. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Viktor Jers; [2023]
    Keywords : audio technology; sound toys; user experience; fm synthesis;

    Abstract : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. READ MORE