Essays about: "Position-Based Dynamics"
Showing result 1 - 5 of 9 essays containing the words Position-Based Dynamics.
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1. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE
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2. Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Several methods have been used to simulate soft body deformation, such as mass-spring systems and position-based dynamics. This has been done using tetrahedral mesh models for preservation of shape and volume. READ MORE
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3. Motion Planning for Unmanned Aerial Vehicles
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This project presents a motion planning algorithm for an unmanned aerial vehicle (UAV).UAVs have become more popular in recent years because of their maneuverability. This has causedthe need for motion planning algorithms to increase. READ MORE
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4. A Linear Framework for Orbit Correction in the High-Luminosity Large Hadron Collider
University essay from Lunds universitet/Matematik LTHAbstract : In a circular accelerator the closed orbit can be viewed as the mean position of particles in a beam. The closed orbit is perturbed by machine errors and can be manipulated by dedicated corrector magnets. READ MORE
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5. Fast, Interactive Soft-Body Animation A Real-Time Physics Engine using Position-Based Dynamics
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Physics simulations for realistic computer graphics is a subject that has been around for a long time. This paper covers the implementation of a framework called Position-Based Dynamics with the goal to simulate real-time soft-body dynamics in an interactive setting. READ MORE