Essays about: "RTS"

Showing result 6 - 10 of 51 essays containing the word RTS.

  1. 6. Hardware-in-the-loop based-real-time simulations in robotic additive manufacturing

    University essay from Linnéuniversitetet/Institutionen för maskinteknik (MT)

    Author : Gurtej Singh; Ali Hajian Foroushany; [2022]
    Keywords : Parametric robotic programming; Material processing; Wire-arc additive manufacturing; hardware-in-the-loop simulation; Image processing; Real-time simulation in Matlab Simulink; Real-time target machine; SpeedGoat;

    Abstract : Hardware-in-the-loop (HiL) is a concept for testing physical equipment by connecting itto a mathematical representation (model) of the physical process. HiL-testing reduces thecost and saves time before testing the physical equipment (hardware) on the real (physical)process. READ MORE

  2. 7. The reasons that contributed to the different success stories of space RTS games Homeworld and O.R.B.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rokas Paulauskas; [2021]
    Keywords : Homeworld; O.R.B.; space RTS; game design; thematic analysis; game reviews;

    Abstract : Sometimes games that belong to the same genre achieve different levels of success among the playerbase of the genre. As an example, of two space RTS games Homeworld (released in 1999) and O.R.B. READ MORE

  3. 8. Progression of psychological readiness to return to sport and the influence of covid-19 on rehabilitation after anterior cruciate ligament reconstruction

    University essay from Örebro universitet/Institutionen för medicinska vetenskaper

    Author : Ylva Zelleroth; [2021]
    Keywords : ACL reconstruction; psychosocial factors; ACL-RSI; rehabilitation; Covid-19;

    Abstract : Introduction: A successful return to sport (RTS) after anterior cruciate ligament reconstruction (ACL-R) demands optimal physical and psychological rehabilitation. Aim: Study the change in psychological readiness to RTS between three- and six-months post ACL-R, to associate psychological readiness to patient-reported knee function and identify factors associated to greater psychological readiness to RTS. READ MORE

  4. 9. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Olof Enström; Fredrik Hagström; John Segerstedt; Fredrik Viberg; Arvid Wartenberg; David Weber Fors; [2020-10-29]
    Keywords : Classification problem; Cluster analysis; Hierarchical clustering; Machine learning; Neural network; Random forest; Real-time strategy; StarCraft II; Time series;

    Abstract : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. READ MORE

  5. 10. Absence of Motor Coactivation in Bimodal Divided Attention: Two Case Studies

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Robert Johansson; [2020]
    Keywords : Bimodal Attention; Response Force; Systems Factorial Technology; Social Sciences;

    Abstract : When attention is divided across vision and hearing, participants typically respond faster when a visual and an auditory target are presented together as compared to when only one of the visual or auditory targets is presented alone. Coactive models of divided attention account for this so-called bimodal advantage by positing a brain architecture whereby the neural activity inspired independently by concurrently presented auditory and visual targets is first processed in parallel and then pooled into a common resource. READ MORE