Essays about: "Real-time Strategy Games"
Showing result 1 - 5 of 28 essays containing the words Real-time Strategy Games.
-
1. AI and real-time Strategy Games
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : As artificial intelligence continues to progress, applications hope to have AI perform tasks as good, if not better, than a human. A good way to test theoretical applications is through games, simple to complex. READ MORE
-
2. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. READ MORE
-
3. Recruit – an Adaptable Recruitment Platform
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The rapid growth of the tech industry has led to a deficiency of qualified developers. Employing developers with adequate skills requires accurate assessments of the candidates. Today, an abundance of tools exists that companies can use in their recruitment processes. READ MORE
-
4. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. READ MORE
-
5. Monto Carlo Tree Search in Real Time Strategy Games with Applications to Starcraft 2
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis presents an architecture for an agent that can play the real-time strategy game Starcraft 2 (SC2) by applying Monte Carlo Tree Search (MCTS) together with genetic algorithms and machine learning methods. Together with the MCTS search, a light-weight and accurate combat simulator for SC2 as well as a build order optimizer are presented as independent modules. READ MORE