Essays about: "Social gaming thesis"
Showing result 1 - 5 of 31 essays containing the words Social gaming thesis.
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1. Digital Front End Algorithms for Sub-Band Full Duplex
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. READ MORE
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2. Sentimental Analysis of CyberbullyingTweets with SVM Technique
University essay fromAbstract : Background: Cyberbullying involves the use of digital technologies to harass, humiliate, or threaten individuals or groups. This form of bullying can occur on various platforms such as social media, messaging apps, gaming platforms, and mobile phones. With the outbreak of covid-19, there was a drastic increase in utilization of social media. READ MORE
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3. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. READ MORE
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4. Game on: under-promise and over-deliver - A qualitative case study of cultural significance of performance appraisals at “Company X”
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Title: Game on: under-promise and over-deliver - A qualitative case study of cultural significance of performance appraisals at “Company X” Seminar date: June 2nd, 2023. Course: FEKH49 - Bachelor’s degree thesis in Management and Organization, 15 credits. READ MORE
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5. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group
University essay from Uppsala universitet/Institutionen för ABMAbstract : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. READ MORE