Essays about: "Social software"

Showing result 1 - 5 of 322 essays containing the words Social software.

  1. 1. Real vs Reel: Drivers of Consumer Engagement in Online Brand Communities. A Netnographic Study on Red Bull’s Facebook Brand Page

    University essay from Göteborgs universitet/Företagsekonomiska institutionen

    Author : Moa Lind; Malin Morup; [2024-02-12]
    Keywords : Consumer engagement; online brand communities; social media; netnography; authenticity; disengagement; relationship marketing;

    Abstract : Online brand communities contribute to companies by being a digital extension of the brand, enabling a diversified complementary market, and constituting a driving marketing force through consumer engagement. However, with great opportunities comes also great responsibilities, and its challenges. READ MORE

  2. 2. Adaptive Tactics in Software Operations: How People Manage Complexity by Asking for Help

    University essay from Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Author : Michael Vincent Wettick; [2024]
    Keywords : Recruitment; Software Operations; Anomaly Response; Incident Response; Escalation; Adaptive Capacity; Decision Making; Tacit Knowledge; Complexity; Technology and Engineering;

    Abstract : Society relies on the continued operation of software systems, from healthcare to social media platforms. These systems can be engineered to be highly reliable, but complexity assures surprise. People have the ability to manage this complexity, filling gaps in design by recognizing, diagnosing and correcting anomalies. READ MORE

  3. 3. Adherence to Treatment Advice in Patients with Heart Failure : Connections to mental health, social and socioeconomic factors

    University essay from Malmö universitet/Institutionen för vårdvetenskap (VV)

    Author : Moa Lassbo Lundquist; [2024]
    Keywords : Adherence; non-adherence; self-care; heart failure; multidisciplinary teams;

    Abstract : Aim: The aim of this study is to examine adherence among patients with HF and its potential association with mental health, social support and socioeconomic status.  Introduction: For patients with heart failure, self-care is strongly advised, encompassing prescribed medication intake, fluid reduction and weight control to maintain stability. READ MORE

  4. 4. Experiencing and learning about food and food waste: A phenomenological study of household individuals in Malaysia and Sweden from an ESD perspective

    University essay from Göteborgs universitet/Institutionen för didaktik och pedagogisk profession

    Author : Alice Hedén; [2023-08-29]
    Keywords : Food; food waste; households; leftovers; lived experiences; phenomenology; transformative learning; sustainable development; education for sustainable development ESD ; learning sources;

    Abstract : Aim: The aim of this study was to map how lived experiences affect the approach towards food and food waste. The study also aimed to map the primary learning sources regarding food and food waste in Malaysia and Sweden. Theory: The theoretical framework that was used is the Theory of Transformative learning by Jack Mezirow. READ MORE

  5. 5. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE