Essays about: "The World Games"
Showing result 1 - 5 of 328 essays containing the words The World Games.
-
1. Repurposing cultural heritage: Design proposal for the Olympic Rowing stadium in Helsinki
University essay from Lunds universitet/Institutionen för arkitektur och byggd miljöAbstract : A network of functionalist buildings and stadiums was originally designed for the 1940 Olympic games in Helsinki. Among these structures was the Rowing Stadium, which hosted the kayaking competition in 1952 after the games were postponed due to World War II. (Malmberg et al. READ MORE
-
2. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE
-
3. Football Clubs’ Supporters and Human Rights - A Social Identity and Consumer Culture Perspective
University essay from Göteborgs universitet/Graduate SchoolAbstract : Following football and attending games is a popular practice in the world and in Sweden. Accordingly, a lot of people establish an identity with their supportership to a club which indicates the importance of football clubs in these people's lives. READ MORE
-
4. Exploring procedural generation of planets : Developing a tool to create spherical worlds
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE
-
5. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE