Essays about: "The purpose of learning english language"

Showing result 1 - 5 of 151 essays containing the words The purpose of learning english language.

  1. 1. Behind grades: Extramural, environmental and individual factors in learning English as a foreign language

    University essay from Stockholms universitet/Engelska institutionen

    Author : Amanda Milla Moilanen; [2024]
    Keywords : English as a Foreign Language; EFL; Extramural English; Environmental Factors; Individual Differences;

    Abstract : The EF English Proficiency Index has presented high English proficiency levels for Swedish students. Previous investigations have studied different factors that contribute to high proficiency in a second language, such as the engagement with the language in the free time, or personal characteristics such as motivation or learners’ home environment. READ MORE

  2. 2. Strategies for Teaching and Maintaining Chinese as Heritage Language for Chinese Children in Sweden : An investigation for identifying strategies that Chinese parents use helping their children learn and maintain their heritage language

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Bertil Wanner; [2023]
    Keywords : Heritage language maintenance; mother tongue education; children learning Chinese; language proficiency; language maintenance; 承袭语言传承 母语教育 儿童汉语学习 语言能力 语言传承;

    Abstract : Chinese as a heritage language is one of the fastest lost languages in the world. In fact, in most Chinese families that have left China, the heritage language is lost by the second generation. READ MORE

  3. 3. An Intervention Study on the Use of Artificial Intelligence in the ESL Classroom: English teacher perspectives on the Effectiveness of ChatGPT for Personalized Language LearningEn

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Abrar Mohammad Ali; [2023]
    Keywords : ChatGPT; AI-based tools; Personalized language learning; ESL classroom; ESL; L2; Individualized learning; Tailored tasks; Digital-tools; Chatbots; Artificial Intelligence TPACK; Adaptive learning; educational tools;

    Abstract : The recent release of AI tools for public use allows for the development of novel teaching approaches for goals that often present challenges in the classroom, such as the need for personalized learning materials. The current study enlists a four-week ChatGPT-based personalized learning intervention in tandem with a teacher questionnaire and interviews in two upper-secondary schools in Southern Sweden to investigate English teacher perceptions of the benefits and challenges of using AI for personalized language learning. READ MORE

  4. 4. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Asia Hussein Ali; Aleksander Rudenko; [2023]
    Keywords : Online-game based learning platforms; gamification; vocabulary acquisition; student competition and engagement; cooperation and scaffolding.;

    Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE