Essays about: "Uncanny Valley"
Showing result 1 - 5 of 14 essays containing the words Uncanny Valley.
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1. ANIMALS IN ANIMATION: DEEPENED ANALYSIS ON ANTHROPOMORPHIZATION AND THE UNCANNY VALLEY : A continuation and improvement upon previous study of realistic 3D animal anthropomorphization triggering the uncanny valley effect
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study investigates the relationship between the uncanny valley effect and perceived facial expressions in anthropomorphized virtual animals. This thesis builds upon previous research by the author in the hopes of addressing previously identified limitations and reinforcing the data of the earlier study. READ MORE
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2. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. READ MORE
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3. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. READ MORE
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4. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. READ MORE
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5. Too close for comfort : Finding positive aesthetic value in the uncanny valley
University essay from Uppsala universitet/Avdelningen för estetikAbstract : The goal of this paper is to create a positive account of Masahiro Mori’s theory of the uncanny valley. A theory wherein Mori speculated on the relationship between one’s perceived affinity for a robot and the human-likeness of that same robot. READ MORE