Essays about: "Virtual Competence"
Showing result 1 - 5 of 19 essays containing the words Virtual Competence.
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1. Effective Digitization in Brownfield Factories : A conceptualized model for technology transfer to brownfield production factories through smart factory lab
University essay from KTH/ProduktionsutvecklingAbstract : The exploration of Smart Factories and Industry 4.0 technologies has indeed sparked curiosity and interest in the industrial world. The potential of these advancements to revolutionize manufacturing processes, enhance efficiency, and drive innovation is immense. READ MORE
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2. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience
University essay from Blekinge Tekniska HögskolaAbstract : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. READ MORE
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3. Navigating New Norms : The Transformation of Leadership in Hybrid Work Setting
University essay from Malmö universitet/Institutionen för Urbana Studier (US)Abstract : Background: The traditionally homogeneous work environment, historically associated with physical locations such as offices and buildings, has undergone significant changes in recent years. This change has been driven by technological innovation, cultural development and external challenges, an accelerator in this process was the global spread of covid-19, which radicalized the traditional way of working. READ MORE
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4. Exploring the Potential of the Metaverse in Operations Management: Towards Sustainable Practices
University essay from Jönköping University/JTH, Logistik och verksamhetsledningAbstract : Problem statement - While reading earlier conducted research on how the Metaverse can be adopted into organizations' operations, a knowledge gap was identified. It was observed that despite the hype around the Metaverse, there is no empirical research on how organizations can adopt the Metaverse into their operations and how this can influence sustainable development. READ MORE
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5. Comparing engagement of VR and non-VR games for programming learning purposes
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Due to the increasing demand for technical competence in professional jobs, computer-related subjects, including programming, have gained attention in education. However, it is reported that many beginners encounter difficulties when learning fundamental programming principles, leading to decreased engagement and motivation to continue. READ MORE