Essays about: "adventure games"
Showing result 1 - 5 of 25 essays containing the words adventure games.
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1. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE
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2. On the Quest for Alternative Ways of Becoming : Multifaceted Means of Maturation in Sir Gawain and the Green Knight
University essay from Stockholms universitet/Engelska institutionenAbstract : Living in an era where success is embraced as a life style, raises concerns that the alternatives to become, to grow and mature have been limited to a single variety – one where only triumph matters. This is a view that is spread through contemporary popular culture, whether it be in social media, video games, tv-series, films or books. READ MORE
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3. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
University essay from Göteborgs universitet / LärarutbildningsnämndenAbstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE
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4. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding
University essay from Karlstads universitetAbstract : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. READ MORE
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5. The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. READ MORE