Essays about: "animation industry"

Showing result 1 - 5 of 23 essays containing the words animation industry.

  1. 1. From Support to Disruption : Highlighting the discrepancy between user needs, current AI offerings and research focus for professional video creators, a situated user study.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sietse van den Nieuwenhuijzen; [2023]
    Keywords : Artificial Intelligence; Video Production; User-Centered Design; AI Ethics; Generative AI; Artificiell Intelligens; Videoproduktion; Användarcentrerad Design; AI-etik; Generativ AI;

    Abstract : Artificial intelligence (AI) has the potential to transform various industries, including the creative industry [1]. The potential disruption is facilitated by technology-driven products, with these products it is increasingly important to keep user goals, behaviour and needs at the centre during the development and designing phase. READ MORE

  2. 2. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Joaquin Lindkvist; [2023]
    Keywords : Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Abstract : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. READ MORE

  3. 3. EQUILIBRIUM

    University essay from Lunds universitet/Industridesign

    Author : Alexia Pihl; [2022]
    Keywords : Technology and Engineering; Arts and Architecture;

    Abstract : With the solemn reality of modern society, where increasing demand for high achievements and performance in every aspect of life causes people to crumble under the pressure. The negative mental health effects on the public have been called an epidemic and are especially apparent for the youth and children. READ MORE

  4. 4. Slab and Powder-Snow avalanche animation on the GPU

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Åleskog Jonthan; Cheh Daniel; [2021]
    Keywords : Avalanche; GPU; DEM; Real-time; Games; Lavin; GPU; DEM; Realtid; Spel;

    Abstract : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. READ MORE

  5. 5. Implementation And Evaluation Of Hit Registration In Networked First Person Shooters

    University essay from Linköpings universitet/Informationskodning

    Author : Lundgren Jonathan; [2021]
    Keywords : First Person Shooter Networking Hit Registration Detection Netcode Lag Compensation Evaluation Latency Rollback Rewind Shots Behind Cover;

    Abstract : Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. READ MORE