Essays about: "animation"
Showing result 1 - 5 of 208 essays containing the word animation.
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1. Compression of Sequential Voxel Data for Sequence-based Animation
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This thesis presents a method for lossy compression of voxel data in an animation sequence. Uncompressed voxel animation can become very memory intensive and therefore need a more efficient method to store and render such data. READ MORE
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2. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE
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3. Animating Biodiversity : Using Motion Graphic Design to Increase Biodiversity Awareness
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The protection and preservation of biodiversity, a term that encompasses all living organisms on Earth, is becoming an exceedingly important topic as we are losing species at an alarming speed. Inspired by the UN conference, COP15, on biodiversity, this project seeks to engage and educate audiences about the importance of biodiversity conservation in the context of gardening, in close cooperation with two local gardening-related organisations based in Norrköping, Sweden. READ MORE
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4. Animation Graph
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. READ MORE
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5. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. READ MORE