Essays about: "background of study of computer games"
Showing result 1 - 5 of 13 essays containing the words background of study of computer games.
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1. A Study on the Perceived Realism Of Strand-based Hair Simulated By Style : Evaluating Real-time Hair-simulation in Unreal Engine 4
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. In order to increase the visual fidelity of characters in video games, strand-based hair rendering within Unreal Engine 4 is explored in this thesis. Because of the complex nature of hair, explicit hair models can be very costly to render and simulate. READ MORE
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2. Loot boxes: gambling in disguise? : A qualitative study on the motivations behind purchasing loot boxes
University essay from Högskolan i Jönköping/Internationella HandelshögskolanAbstract : Background: In the last two decades, the rapid technological advancement in digital solutions had paved way for a transition of traditional gambling activities to internet-based platforms. Online casinos with video-game-like features have become a common platform for gambling. READ MORE
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3. Does quartal harmony affect the mood in computer games?
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The background explains musical concepts of consonance, dissonance and quartal harmony which are the central parts of this work. Emotion in- and application of music is explained as well, to give an understanding to how the music is being used. The problem is what was studied, and the method shows how it was to be studied. READ MORE
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4. Eye Tracking’s Impact on Player Performance and Experience in a 2D Space Shooter Video Game.
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Although a growing market, most of the commercially available gamestoday that features eye tracking support is rendered in a 3D perspective. Games ren-dered in 2D have seen little support for eye trackers from developers. READ MORE
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5. Designing transparent display experience through the use of kinetic interaction
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : This essay presents a study into the domain of architecture meeting new interaction design principles. The paper discusses future transparent surfaces to become programmable kinetic user interfaces, usable as information and communication channels to simplify our everyday environment. READ MORE