Essays about: "board game"
Showing result 1 - 5 of 108 essays containing the words board game.
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1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE
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2. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE
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3. The effects of introducing game mechanics in different orders on player comprehension
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. READ MORE
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4. The power of commitment : Skin in the game and its impact on firm performance
University essay from Linnéuniversitetet/Institutionen för management (MAN)Abstract : Corporate governance's main purpose is to ensure that companies act in a way that is beneficial for their shareholders. This study presents skin in the game as a possible solution and investigates its impact on firm performance on the Swedish market. READ MORE
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5. cARcassonne for Hololens 2 - Improving UX through UI
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper aims to improve the UX of the AR game cARcassonne for the Hololens 2 by making changes to its UI. Previous research and existing games are analyzed to determine the changes to the UI. A questionnaire is developed using said research as well as research of other UX measuring methods such as the GEQ and UPEQ. READ MORE