Essays about: "computer advantages and disadvantages"
Showing result 11 - 15 of 40 essays containing the words computer advantages and disadvantages.
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11. Generation of Synthetic Data with Generative Adversarial Networks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The aim of synthetic data generation is to provide data that is not real for cases where the use of real data is somehow limited. For example, when there is a need for larger volumes of data, when the data is sensitive to use, or simply when it is hard to get access to the real data. READ MORE
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12. Computer-assisted collaborative process writing inthe EFL classroom : A literature review on the use of blogs and wikis in EFLclassrooms
University essay from Högskolan Dalarna/EngelskaAbstract : Web 2.0 technologies are increasing in popularity, offering huge possibilities, but also bringing new challenges to language learning classes. In the context of ESL and EFL teaching and learning Web 2.0 technologies, specifically blogs and wikis can be used for teaching collaborative process writing. READ MORE
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13. “Keyboard or Pencil?” A comparative study between the use of CALL and non-CALL vocabulary teaching methods
University essay from Malmö högskola/Fakulteten för lärande och samhälle (LS)Abstract : Vocabulary learning is viewed as one of the most important subject in language development. (Rusanganwa, 2012). Therefore, this study aims to raise awareness of different methods used in vocabulary teaching. READ MORE
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14. Comparison Between Particle Rendering Techniques in DirectX 11
University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)Abstract : Comparison between GPU and CPU particle systems.Computer games have used particle systems for visualeffects such as weather, smoke, fog, etc and it’s relatively low costto implement. There are a mixture of different techniques usedto render particle systems, usually CPU heavy implementationsor a GPU based one. READ MORE
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15. UniRx and Unity 5 : Working with C# and object-oriented reactive programming
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. READ MORE