Essays about: "computer games study"
Showing result 1 - 5 of 142 essays containing the words computer games study.
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1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE
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2. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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3. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE
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4. Japanese Juxtaposition : A comparative study of Japanese and Western adult games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. READ MORE
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5. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE