Essays about: "computer influence on communication"

Showing result 1 - 5 of 19 essays containing the words computer influence on communication.

  1. 1. The use of retail self checkout systems and its influence on the experiences of the Swedish shopper

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Pontus Berg Nordström; Kin Lok Lee; [2023]
    Keywords : Self-service technology SST ; User satisfaction; Human Computer Interaction HCI ; Information and Communication Technology ICT ; Service Quality; Consumer attitudes; Technological Innovation; Supermarkets; Retailing.;

    Abstract : Traditional retail with personal service is becoming scarce. The personal interaction is replaced with self service alternatives, and the consumer is now seen as a co-service producer. READ MORE

  2. 2. Safe autonomous lane-switching controller using high-order control barrier and Lyapunov functions

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Arno Frauenfelder; [2023]
    Keywords : ;

    Abstract : With the rising interest in autonomous vehicles due to developments with electric cars and computer vision, controllers that provide safe, collision free manoeuvres are crucial for the advancement of this technology. In this thesis, a controller for autonomous vehicles for safe, collision-free lane switching on highways including adaptive cruise control is proposed. READ MORE

  3. 3. A Hypnotic Digital Artefact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Micaela Cederlund; [2023]
    Keywords : Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Abstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE

  4. 4. Benefits perceived by Participating Start-ups through Online Corporate Accelerator Programmes

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Romina Marchetti; Daryna Sukhina; [2021]
    Keywords : accelerator; corporate accelerator; online mode; acceleration benefits; acceleration support services; Computer-Mediated Communication Theory; Social Presence Theory; Social Information Processing Theory; Business and Economics;

    Abstract : Participation in corporate accelerator programmes is considered a powerful tool for early-stage start-ups for operational go-to-market and strategic business development acceleration. With the COVID-19 outbreak, all the activities related to the corporate accelerators were forced to move online. READ MORE

  5. 5. WebRTC Quality Control in Contextual Communication Systems

    University essay from KTH/Radio Systems Laboratory (RS Lab)

    Author : Wei Wang; [2018]
    Keywords : WebRTC communication system; QoS assessment; Quality control; Data Analysis; Modeling; WebRTC-kommunikationssystem; QoS-bedömning; Kvalitetskontroll; Dataanalys; Modellering;

    Abstract : Audio and video communication is a universal task with a long history of technologies. Recent examples of these technologies include Skype video calling, Apple’s Face Time, and Google Hangouts. Today, these services offer everyday users the ability to have an interactive conference with both audio and video streams. READ MORE