Essays about: "computer study"

Showing result 21 - 25 of 1926 essays containing the words computer study.

  1. 21. Does my smartphone remember everything I need to remember? : A quantitative study on distributed cognition and how memory is affected by technical artifacts.

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Linn Gustafsson; [2023]
    Keywords : Memory; distributed cognition; technical artifacts; cognitive artifacts; transactive memory;

    Abstract : Technical artifacts, such as smartphones, computers, search engines and computer programs are extensively used by the modern human. It seems like people use these artifacts to remember important information and become better at finding information effectively with them as a constant available aid. READ MORE

  2. 22. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE

  3. 23. Modulating Depth Map Features to Estimate 3D Human Pose via Multi-Task Variational Autoencoders

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kobe Moerman; [2023]
    Keywords : 3D pose estimation; Joint landmarks; Variational autoencoder; Multi-task model; Loss discrimination; Latent-space modulation; Depth map; 3D-positionsuppskattning; Gemensamma landmärken; Variationell autoencoder; Multitask-modell; Förlustdiskriminering; Latent-space-modulering; Djupkarta;

    Abstract : Human pose estimation (HPE) constitutes a fundamental problem within the domain of computer vision, finding applications in diverse fields like motion analysis and human-computer interaction. This paper introduces innovative methodologies aimed at enhancing the accuracy and robustness of 3D joint estimation. READ MORE

  4. 24. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation

    University essay from Umeå universitet/Institutionen för informatik

    Author : William Sahlin; Hiran Herath; [2023]
    Keywords : Chronic Lower Back Pain; Virtual Reality; Physiotherapy assessment; Co-creation; User Experience; Human-Computer-Interaction;

    Abstract : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. READ MORE

  5. 25. Badge It Up : The Effect of Gamification on Online Survey Response

    University essay from

    Author : Kim Siebeneicher; Edit Söderqvist; [2023]
    Keywords : Gamification; badges; online survey; motivation; volunteer; non-profit organisation; Gamification; medaljer; onlineenkät; motivation; volontär; ideell organisation;

    Abstract : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. READ MORE