Essays about: "designing digital heritage"

Found 3 essays containing the words designing digital heritage.

  1. 1. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Sepideh Tavajoh; [2023]
    Keywords : Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE

  2. 2. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Tom Lundmark; [2023]
    Keywords : Museum; Virtual Reality; Digital Humanities; User Experience; Case study; Engagement; Virtual Heritage;

    Abstract : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. READ MORE

  3. 3. Experiencing Play with Digital Heritage through Mobile AR Technology

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Maria Guadalupe Alvarez Diaz; [2016]
    Keywords : designing digital heritage; mobile AR technology; gameplay; user experience methodology; aesthetics of technology; pleasures of play; embodiment;

    Abstract : The present work is based on the research and design of a mobile AR experiment performed in the context of the emerging interdisciplinary fields of digital heritage and experience design. In an attempt to find a method to support the justification and discovery of elements that can influence the user towards the fulfilment of an objective in a heritage experience, my experimental research reveals that a combination of play moments including elements of embodiment and sensuousness in mobile AR are most suitable to convey a story. READ MORE