Essays about: "e-learning game"

Showing result 1 - 5 of 8 essays containing the words e-learning game.

  1. 1. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vaishnavi Walajapet Bhakthavathsalam; Mahidhar Reddy Vaka; [2023]
    Keywords : E-learning; Gamification; Motivation; Persuasive design; User engagement.;

    Abstract : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. READ MORE

  2. 2. Assessing the affect on short-term memory in students by comparing a serial recall Augmented Reality game and a card version.

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Oskar Nyman; Linus Dorell; [2022]
    Keywords : Augmented Reality; Short-term memory; Computer-aided instructions; Webcam application; Mixed Reality.;

    Abstract : Background AR technology has been increasing across domains in cognitive activities, i.e. learning. Although there are studies that try to examine the quality AR can bring into different territories of human culture, such as educational settings, few studies aspire to determine how AR can have on human memory. READ MORE

  3. 3. The negative effect of Gamification in E-learning in the eyes of University students

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Quoc Dung Phung; [2020]
    Keywords : Gamification; E-learning; negative effect;

    Abstract : Background         Across centuries, games are part of human life. In his article "Keeping up with ... READ MORE

  4. 4. Token, carrot, or just in the way? The challenge of visualizing acquired knowledge in the era of digital learning and gamification.

    University essay from Lunds universitet/Kognitionsvetenskap

    Author : Eva-Maria Ternblad; [2017]
    Keywords : Cognitive Science; Educational Technology; Digitalization; Gamification; E-learning; Instructional Software; Metacognition; Knowledge Monitoring; Educational Psychology; Motivation; Self-regulation; Philosophy and Religion;

    Abstract : Metacognition is necessary for learning. Without know-ing what you know, what you don’t know and what you are about to learn, seeking new knowledge becomes both hard and inefficient. At the same time, keeping old facts (as well as old skills) in mind at a meta-level when striv-ing for new insights is not always an easy task. READ MORE

  5. 5. Improving HSL Recognition Skills with a Color Game

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Alexandre Andrieux; [2016]
    Keywords : HSL; Hue; E-Learning; Color Distance; Streamgraph; Hue Learning Curve; Color Matching;

    Abstract : Improving color matching skills requires a specifically designed interface as much as well-calculated feedback on the underlying color model. This thesis relates to the production of a game for learning HSL and elaborates on learning patterns with regard to hue and game progression. READ MORE