Essays about: "economics in games"
Showing result 1 - 5 of 38 essays containing the words economics in games.
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1. Public goods games for collective agri-environmental contracts design
University essay from SLU/Dept. of EconomicsAbstract : This thesis conducts a structured literature review of public goods games (PGG) experiments to analyze the differences between laboratory and field studies and to understand whether farmers cooperate more or less than standard PGG subjects. In addition, novel data on public goods games conducted on European farmers from Germany, Hungary, Netherlands, and Poland are analyzed to understand the effect of heterogeneous starting endowments on cooperation. READ MORE
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2. Exploring heterogeneity in farmers’ willingness to cooperate in four EU member states: Insights from public goods games : insights from public goods games
University essay from SLU/Dept. of EconomicsAbstract : Agri-environment-climate measures (AECMs), as part of the European Union’s Common Agricultural Policy, incentivize environmentally friendly farming practices for multiple ecosystem services provision. However, AECMs are criticised for their low cost-effectiveness. READ MORE
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3. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. READ MORE
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4. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. READ MORE
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5. From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Title: From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs Seminar date: January 11th, 2023 Course: FEKH99, Bachelor Degree Project in Entrepreneurship and Innovation Management, Business administration, Undergraduate level, 15 University Credit Points Authors: Jonathan Andersson, Måns Heurlin, Jonathan Rooth Supervisor: Joakim Winborg Keywords: Gamification; Innovation; Ideation; Entrepreneurship; Nascent entrepreneurs; Idea generation Research question: What are the effects of gamification on ideation for nascent entrepreneurs? Purpose: The purpose of the study is to contribute with increased understanding of how decision- makers in startups argue when choosing location of production. Methodology: Quasi-experiment with a deductive logic of inquiry, executed through semi-structured interviews. READ MORE