Essays about: "effects of online games thesis"

Showing result 1 - 5 of 10 essays containing the words effects of online games thesis.

  1. 1. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  2. 2. State-Sponsored Gambling Advertising

    University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Author : Otto Lundbergh; Oliver Ohlin; [2023]
    Keywords : Swedish Gambling Market; Gambling Advertising; Svenska Spel; Share of Voice;

    Abstract : Gambling in Sweden is increasing and is a large issue for both individuals and the state. The largest actor on the Swedish market is the state-owned company Svenska Spel which offers gambling services online and with a monopoly runs casinos and physical slot machines. To promote their games, Svenska Spel advertises through multiple channels. READ MORE

  3. 3. Using Video Communication in Online Multiplayer Games : The effects of adding a video chat overlay on the game experience in online multiplayer video games - a quasi-experimental design

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Anton Westerlund; [2021]
    Keywords : video communication; video chat overlay; multiplayer-online; video-games;

    Abstract : The focus of this thesis is to investigate whether adding video communication inonline multiplayer video games will affect the game experience. The work uses usercentered design and a combination of qualitative and quantitative methods. READ MORE

  4. 4. The Impact of Extramural English on Students and Teachers : A systematic literature review

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Oscar Glader; [2021]
    Keywords : English as an additional language EAL ; Extramural English; Out-of-school English; Teacher Agency;

    Abstract : Sweden is seen as a successful adopter of English as an additional language (EAL) and the country is a frontrunner in the globalization of the English language. Much of the success could be attributed to the large presence of English in Swedish society. READ MORE

  5. 5. Loot boxes: gambling in disguise? : A qualitative study on the motivations behind purchasing loot boxes

    University essay from Högskolan i Jönköping/Internationella Handelshögskolan

    Author : Anh Nguyen; Denise Randau; Adrian Mirgolozar; [2018]
    Keywords : lootboxes; gaming; gambling;

    Abstract : Background: In the last two decades, the rapid technological advancement in digital solutions had paved way for a transition of traditional gambling activities to internet-based platforms. Online casinos with video-game-like features have become a common platform for gambling. READ MORE