Essays about: "effects of online games thesis"
Showing result 1 - 5 of 10 essays containing the words effects of online games thesis.
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1. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE
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2. State-Sponsored Gambling Advertising
University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategiAbstract : Gambling in Sweden is increasing and is a large issue for both individuals and the state. The largest actor on the Swedish market is the state-owned company Svenska Spel which offers gambling services online and with a monopoly runs casinos and physical slot machines. To promote their games, Svenska Spel advertises through multiple channels. READ MORE
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3. Using Video Communication in Online Multiplayer Games : The effects of adding a video chat overlay on the game experience in online multiplayer video games - a quasi-experimental design
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : The focus of this thesis is to investigate whether adding video communication inonline multiplayer video games will affect the game experience. The work uses usercentered design and a combination of qualitative and quantitative methods. READ MORE
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4. The Impact of Extramural English on Students and Teachers : A systematic literature review
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : Sweden is seen as a successful adopter of English as an additional language (EAL) and the country is a frontrunner in the globalization of the English language. Much of the success could be attributed to the large presence of English in Swedish society. READ MORE
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5. Loot boxes: gambling in disguise? : A qualitative study on the motivations behind purchasing loot boxes
University essay from Högskolan i Jönköping/Internationella HandelshögskolanAbstract : Background: In the last two decades, the rapid technological advancement in digital solutions had paved way for a transition of traditional gambling activities to internet-based platforms. Online casinos with video-game-like features have become a common platform for gambling. READ MORE