Essays about: "ekonomi i spel"

Showing result 1 - 5 of 9 essays containing the words ekonomi i spel.

  1. 1. Explainable Reinforcement Learning for Gameplay

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Àlex Costa Sánchez; [2022]
    Keywords : Explainable Artificial Intelligence; Local Interpretable Model-agnostic Explanations; Reinforcement Learning; Shapley Additive Explanations; Intel·ligencia Artificial Interpretable; Explicacions model-agnòstiques localment interpretables; Aprenentatge per reforç; Explicacions additives de Shapley; Förklarbar artificiell intelligent; Lokala tolkningsbara modellagnostiska förklaringar; Förstärkningsinlärning; Shapleys additiv förklaringar;

    Abstract : State-of-the-art Machine Learning (ML) algorithms show impressive results for a myriad of applications. However, they operate as a sort of a black box: the decisions taken are not human-understandable. READ MORE

  2. 2. Key Factors Considered When Purchasing a VR Hobby Skill Training Simulator : A Consumer Perspective

    University essay from KTH/Industriell ekonomi och organisation (Inst.)

    Author : Ada Lindmark; Kajsa Nilsson Kinberg; [2022]
    Keywords : virtual reality; virtual reality simulator; hobby skill training simulator; consumer behavior; purchasing behavior; theory of planned behavior; virtual reality; virtual reality simulator; hobby skill training simulator; consumer behavior; purchasing behavior; theory of planned behavior;

    Abstract : In recent years, VR and VR devices have become more popular due to advances intechnology and lower costs, making the technology more accessible to the general public. One application within VR that is expected to grow is VR hobby skill training simulators (VR HSTS), which are now accessible not only for education and companies but also to consumers. READ MORE

  3. 3. The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities

    University essay from Högskolan Kristianstad/Fakulteten för ekonomi

    Author : Martin Lundmark; [2021]
    Keywords : XR Extended reality ; UX User experience ; Boar games; Dice; AR Augmented reality; Games; Gaming; ; XR Extended Reality ; UX User experience ; Brädspel; Tärning; AR Augmented reality ; Spel; Spelande;

    Abstract : The gaming industry is changing, and new games and gaming experiences are being developed. From board games to video games, to the latest AR and VR games. Right now, developers are trying to develop experiences that combine the real and the virtual into one wholesome and believable mix. READ MORE

  4. 4. How Svenska Spel, BET365 and MGM develop message content due to the effects of legislation and cultural behaviour

    University essay from Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskap

    Author : Emil Granath; August Carlander; [2020]
    Keywords : Culture; Consumer behavior; Message content; Legislation and Betting;

    Abstract : Research questions: What role do culture and legislation have when it comes to the message content of betting companies? Do the culture and legislation influence the companies to use either emotional or rational marketing? Do culture and legislation influence the companies to use either hard or soft-sell in marketing? Purpose: The intention of writing this paper is to give the reader a full concept on the market of betting/gambling and get an explanation of how the changes in communication can differ in the Swedish, British and American markets depending on legislation barriers and cultural diversity. We strive to build a more comprehensive explanation of how these factors influence Svenska Spel, Bet365, and MGM to use either an emotional or rational marketing strategy and a hard- or softselling approach when they construct a favorable message content. READ MORE

  5. 5. Strategy Synthesis for Multi-Agent Systems with Imperfect Information and Imperfect Recall

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : August Heddini; Konrad Wihl; [2019]
    Keywords : ;

    Abstract : This report aims to study and compare currently available tools for uniform strategy synthesis in multi-player versus environment games of imperfect information and imperfect recall. These games are represented as a graph of game states, and goal sequences of states are typically represented using temporal logic formulae. READ MORE