Essays about: "entertainment activity"
Showing result 1 - 5 of 13 essays containing the words entertainment activity.
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1. Exploring Parasocial Relationships Formed in Isolation
University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Abstract : A few years ago Covid-19 locked people down at their homes, effectively limiting their social connections and pushing the communicative outlet of the online realm in the forefront. If one wanted to socialize or seek entertainment, there was almost no other choice but to do so via turning to popular or social media. READ MORE
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2. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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3. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games
University essay from KTH/Hälsoinformatik och logistikAbstract : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. READ MORE
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4. Helping Children Becoming Digital Creators Through Design
University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och designAbstract : In 2022, acting in the digital world has become a large part of children’s culture in the west. There are plenty of big companies that approach children as customers and consumers by producing digital entertainment content to tie them to their brands. READ MORE
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5. Conceptualizing A Digital Bridge in Sports Entertainment
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : The Covid-19 pandemic was detrimental to many industries and the sports industry was no exception. Due to ceased activity and financial deficit, sports organizations now look towards directing resources to developing digital technologies to enhance the customer experience. READ MORE