Essays about: "example of thesis games"
Showing result 1 - 5 of 46 essays containing the words example of thesis games.
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1. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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2. Reinforcement Learning for Multi-Agent Strategy Synthesis Using Higher-Order Knowledge
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Imagine for a moment we are living in the distant future where autonomous robots are patrollingthe streets as police officers. Two such robots are chasing a robber through the city streets. Fearingthe thief might listen in to any potential transmission, both robots remain radio silent and are thuslimited to a strictly visual pursuit. READ MORE
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3. Exploring heterogeneity in farmers’ willingness to cooperate in four EU member states: Insights from public goods games : insights from public goods games
University essay from SLU/Dept. of EconomicsAbstract : Agri-environment-climate measures (AECMs), as part of the European Union’s Common Agricultural Policy, incentivize environmentally friendly farming practices for multiple ecosystem services provision. However, AECMs are criticised for their low cost-effectiveness. READ MORE
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4. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE
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5. A case study of the lead time between eliciting and implementing the requirements in mobile game apps
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Context. There has been a remarkable growth of the mobile game industry since the raging pandemic covid-19 destroyed many businesses across several industries [1]. Nowadays mobile gaming has been one of the highest performing industries globally, raking in more billions in revenue [1,2]. READ MORE