Essays about: "första spelet"
Showing result 1 - 5 of 29 essays containing the words första spelet.
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1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE
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2. Using Backward Chained Behavior Trees to Control Cooperative Minecraft Agents
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This report presents a strategy to control multiple collaborative intelligent agents acting in a complex, versatile environment. The proposed method utilizes back-chained behavior trees and 1-to-1 task distribution. The agents claim a task, which prevents other agents in the system to start working on the same task. READ MORE
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3. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE
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4. Designing a game exploring how other’s choices influence our own decisions : An interactive game adapted for in-flight entertainment systems
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Interactions with others can influence our decision-making, often without us being aware of it. There is a link between influence and decision-making, while, the extent to which other people's decisions influence our own is a multi-faceted and complex question considering our unique personalities and ways of thinking in different areas. READ MORE
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5. Creating and updating Kripke models for multi-agent games with imperfect information against Nature
University essay from KTH/DatavetenskapAbstract : Higher-order knowledge can be crucial when playing a game. Information about the history of the game can also be important. Hintikka’s world is a tool that uses Kripke models to visualize higher-order knowledge for various games. The Kripke models represent possible states a game can be in, and which agents can separate what states. READ MORE