Essays about: "finite state machines"
Showing result 1 - 5 of 24 essays containing the words finite state machines.
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1. Investigating programming language support for fault-tolerance
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Dataflow systems have become the norm for developing data-intensive computing applications. These systems provide transparent scalability and fault tolerance. For fault tolerance, many dataflow-system adopt a snapshotting approach which persists the state of an operator once it has received a snapshot marker on all its input channels. READ MORE
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2. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. READ MORE
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3. Sensorless Control of Synchronous Machines in Python Using Signal Injection : An implementation of a High-Frequency Square-Wave Injection Algorithm on a Linear and Non-Linear Synchronous Machine Model in open-source Software Motulator
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The importance of accurately controlling the speed and torque of Synchronous Machines (SMs) in industry, transportation, aerospace, to name a few, can not be overstated. The driving unit to control the machines are called Variable Speed Drives (VSDs) and they can be designed in many different ways. READ MORE
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4. Fuzzy States : State Discovery with AFL
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Fuzzing is a test method used to automatically generate test case inputs and to executea system under test (SUT) with those inputs. The method is traditionally used to discovercrash-inducing bugs in software. Fuzzing can generate thousands of inputs per secondand many implementations use smart techniques to reach deeply into the code. READ MORE
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5. Decision-making AI in digital games
University essay from Uppsala universitet/InformationssystemAbstract : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. READ MORE