Essays about: "flocking"

Showing result 11 - 15 of 22 essays containing the word flocking.

  1. 11. A Comparison of Parallel Design Patterns for Game Development

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Robin Andblom; Carl Sjöberg; [2018]
    Keywords : Flocking; Parallelism; Multithreading; Rendering time; Speedup; Skeletal animation; BOIDS;

    Abstract : ----- .... READ MORE

  2. 12. Optimering av tanninextraktion : extraktion av polyfenoler från tallbark

    University essay from SLU/Department of Forest Biomaterials and Technology (from 131204)

    Author : Tomas Ekström; [2017]
    Keywords : tannin; bark; polymer; slam; Pinus sylvestris; extraktion; optimering;

    Abstract : Varje år produceras cirka 1 miljon ton slam i de svenska reningsverken. I slammet ackumuleras oönskade metaller och organiska ämnen. För att avvattna och skilja slammet från avloppsvattnet och effektivisera transporten till deponi eller åkermark som gödsel används ett flocknings-/koaguleringsmedel. READ MORE

  3. 13. Flocking as a Hunting Mechanic: Predator vs. Prey Simulations

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Peter Jonsson; Lucas Ljungberg; [2017]
    Keywords : ;

    Abstract : Creating models for simulating real-life situations can be a difficult task because of all the small factors that can impact the outcome of an event. One model aimed to accurately predict flocking behaviour for animals is Boids flocking model. In this study, we aim to answer if the model is adequate for modeling a predator vs. prey situation. READ MORE

  4. 14. Perception of Realistic Flocking Behavior in the Boid Algorithm

    University essay from

    Author : Max Larsson; Sebastian Lundgren; [2017]
    Keywords : Flocking behavior; Boids; Realism; Perceptual Experiment;

    Abstract : Context. Simulation of nature is something that is used to immerse the player into the world of games. By adding details in the world such as birds circling in the sky or small fishes swimming in a flock, developers can improve the gaming experience for the user. More precise simulations are something that should be aspired for. READ MORE

  5. 15. Multi-agent swarm control in virtual worlds

    University essay from Institutionen för datavetenskap; Tekniska högskolan

    Author : Andreas Rydell; [2014]
    Keywords : swarm control; flocking; virtual world; multi-agent;

    Abstract : Flocking birds in a virtual world through adaption of Craig Reynolds, Boids algorithm. In this paper I will demonstrate how I adapted the Boids algorithm to an already existing code to create a flocking behaviour and discuss options to the solutions. READ MORE