Essays about: "fogg s behavior model"
Showing result 1 - 5 of 7 essays containing the words fogg s behavior model.
-
1. Fintech: a more motivating way of saving money? : Persuasive design in Fintech
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : The use of financial technology (fintech) apps has proven effective in improving people's confidence and ability to manage personal finances, offering innovative solutions and lowering costs for customers. Fintech apps employ persuasive design strategies to encourage users to save money, providing tips, comparison features, and visual feedback on progress. READ MORE
-
2. Motivating Generosity - Investigating Persuasive Strategies for Increasing Clothing Donations to Charitable Causes
University essay from Lunds universitet/InnovationAbstract : Today, the textile industry in Sweden is responsible for up to 1800 tons of textile waste per year, a poor use of resources that results in a negative environmental impact. Additionally, with the rise of fast fashion, which is characterized by rapid trend circulation and a clothing production that matches, clothes are discarded at a higher rate than ever before. READ MORE
-
3. Applying persuasive design to increase engagement in sustainability-related projects : A case study of a climate change adaptation project’s website
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : A website’s foundation should be its usability and its user engagement. Designers can go further and persuade users. The design practice of persuasive design revolves around affecting people indirectly by changing attitudes or behaviors through product features or service characteristics. READ MORE
-
4. Designing for Sustainable HCI : Location-Based Mobile Application for Encouraging Environmental Friendly Ways of Transportation
University essay from Umeå universitet/Institutionen för informatikAbstract : This thesis aims to explore what are the main factors for designers to consider, when they design persuasive technologies for improving environmentally sustainable behavior. This paper starts out with a definition of sustainability as such, while also describing the most pressing issues within ecological sustainability. READ MORE
-
5. Gamification - The process of designing our activities into games
University essay from Umeå universitet/Institutionen för informatikAbstract : The trend of adjusting our activities, making them more attractive and less like chores is apparent just by looking at the applications and systems we use for our everyday lives. In this study we investigate this phenomenon, in both training and dating applications, from a design perspective using the frameworks of gamification and Fogg´s behavior model. READ MORE