Essays about: "free apps"
Showing result 1 - 5 of 11 essays containing the words free apps.
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1. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE
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2. Designing and evaluating a free weight training application
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : Physical activity plays a significant role in people's health, and the market for fitness apps is today a large growing market. This thesis work was conducted in conjunction with Advagym, Sony's connected gym solution that tracks activity using IoT sensors mounted on fitness machines to log detected exercises in a smartphone app. READ MORE
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3. Can gameification motivate exercise : A user experiment regarding a normal exercise app compared to a gamified exercise app
University essay from Blekinge Tekniska HögskolaAbstract : Background. Regularly exercising is difficult, some people stop exercising either due to it not being fun or they might not see any results of the effort they put in. Exercise and gaming or also know as exergaming, is a way to combine the fun entertainment of games with the health benefits of exercise. Objectives. READ MORE
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4. Delving into the digital : A marketing investigation into determinants of app usage intention
University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)Abstract : Since the advent of the smartphone, mobile applications on these devices have increasingly gained in popularity and have become a staple in the everyday lives of people. This trend has resulted in the development of millions of applications, yet the majority of them are never downloaded or used for a variety of reasons. READ MORE
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5. How to increase revenue in Free-to-Play mobile games
University essay from KTH/Industriell ManagementAbstract : The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. However, the fact that less than 5% of players are paying is still a big problem for developers. READ MORE