Essays about: "game art"
Showing result 1 - 5 of 95 essays containing the words game art.
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1. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures
University essay from Blekinge Tekniska HögskolaAbstract : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. READ MORE
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2. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. READ MORE
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3. The Game Of Nudity on Instagram: Four case studies about art and censorship
University essay from Uppsala universitet/Konstvetenskapliga institutionenAbstract : The aim for this essay is, along with the four included case studies, is to examine the social media platform, Instagram's strict guidelines when it comes to showing nudity. On the platform there is a certain double standard, artists as well as art institutions are censored, that is, they get pictures removed or their accounts blocked when they try to show works that have nudity depicted, but at the same time nudity exists on the platform, this essay wants to highlight the double standard by setting the example that images from accounts of celebrities, which show as much nudity as a work of art, if not more, are allowed to be available on the social platform. READ MORE
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4. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. READ MORE
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5. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE