Essays about: "game balance"
Showing result 1 - 5 of 53 essays containing the words game balance.
-
1. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE
-
2. How we play : A qualitative approach to casual games, players and engagement
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. READ MORE
-
3. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. READ MORE
-
4. An unsafe playing field : Examining the troubling state of video game industry employees and their problems at work.
University essay from Mälardalens universitet/Akademin för hälsa, vård och välfärdAbstract : Instances of professional misconduct, such as sexual harassment, mobbing and bullying, have become increasingly common, particularly in male-dominated industries like the video games industry. This has led to work-life balance problems and a high turnover rate among employees, especially females. READ MORE
-
5. Exploring Game Balance and Tactics with AI in the Educational Wargame Counter-Air
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This report describes a study of the game balance of the wargame Counter-Air,using the artificial intelligence model AlphaZero. The project also analyzed the most effectivestrategies in the game regarding allocation of pieces to a set number of roles. Counter-Air is a board game being developed for use in tactical training of military officers. READ MORE