Essays about: "game design patterns"

Showing result 1 - 5 of 61 essays containing the words game design patterns.

  1. 1. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Apostolos Savvas; [2023]
    Keywords : Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Abstract : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. READ MORE

  2. 2. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ruihan Gao; Olivia Wang; [2023]
    Keywords : Cooperative gameplay; Flow theory; Game flow; Linear and nonlinear level designs; Mechanics design.;

    Abstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE

  3. 3. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Charalampos Toumpoulidis; [2023]
    Keywords : Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE

  4. 4. The effectiveness of using light to elicit a response in Amnesia: The Dark Descent

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ryan Hellgren; Alexander Sokolov; [2023]
    Keywords : Light; Attributes; Light mechanics; Response; Fear; Anxiety; Horror;

    Abstract : Player response in the horror video game genre is primary to its success allowing players to experience emotional arousal through elaborate game design. This thesis aims to investigate how, specifically light mechanics, can help elicit responses in Amnesia: The DarkDescent to bring attention to the light techniques that can be used by game designers to elicit such emotional reactions. READ MORE

  5. 5. Dying Light's level design through the lens of player movement

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Adam Ström; Jesper Samuelsson Gustafson; [2023]
    Keywords : Dying Light; Formal Analysis; Game Design; Level Design; Patterns; The Player s Movement Capabilities;

    Abstract : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. READ MORE