Essays about: "game in science education"
Showing result 1 - 5 of 16 essays containing the words game in science education.
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1. THE USE OF PROGRAMMING AS A TOOL FOR DESIGN BASED LEARNING IN BIOLOGY A classroom experiment in a 5th grade class
University essay from Institutionen för tillämpad informationsteknologiAbstract : The purpose of education is to prepare students for the future. The goal of integrating STEM (Science, Technology, Engineering, and Mathematics) into education is to develop scientific and technological knowledge in students, to prepare them for an advanced technological and democratic society, and to broaden their perspective of how to use, create, and make decisions about technology, and not less important, to prepare them for their future jobs (Honey, Pearson, and Schweingruber, 2014; Eng lish and King, 2015; Holbrook, 2017; Lachapelle et al. READ MORE
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2. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability
University essay from Lunds universitet/LUCSUSAbstract : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. READ MORE
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3. The Total Defence Boardgame : Using Game Based Learning to introduce systemic understanding of Swedish total defence
University essay from FörsvarshögskolanAbstract : This report examines how games can be used to communicate and teach complex system structures. In collaboration with the total defence research institute, a game is being developed to introduce operational analysts to the Swedish total defence. READ MORE
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4. Video games in English class : What are some Swedish students’ and teachers’ attitudes toward using video games as a means to teach and learn L2 English
University essay from Mälardalens högskola/Akademin för utbildning, kultur och kommunikationAbstract : The aim of this degree project was to find out what students currently enrolled at upper-secondary school programs think of video games as an educational tool, and whether they believed it would be a good idea to use video games in English language classrooms. This was done by collecting data through the use of an online questionnaire, where students enrolled at an upper-secondary school in central Sweden answered questions on the subject video game habits, previous experience playing video games in class, attitudes toward video games in general and as educational tools in teaching English in particular. READ MORE
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5. The Development of a Learning Package : From University to Upper Secondary School Adaptation and the Implementation of a Banking role
University essay from KTH/LärandeAbstract : In order for society to achieve its goal of a sustainable future, it is important that the school system implements education for sustainable development (ESD). In this report, a sustainable development (SD) learning package from Snowflake Education, consisting of a system thinking module (STM) and the game FishBanks, an ESD role-play game developed by Dennis Meadows, was further developed in two separate directions. READ MORE